notAspy

Graph-based spy and detective game prototype.
Product maker, Games & Sims & AI dev, Leader of people
Product maker, Games & Sims & AI dev, Leader of people
All timeline stories.
Graph-based spy and detective game prototype.
Interview in YouTube vidcast Vortex about BISim military simulation Virtual Battle Space (VBS).
First run of the summer semester AI labs course. Behavior trees, robots and easy to craft AI using toolkit developed by students
Set of Civilian Pattern of Life and Military behaviors supporting various use-cases.
Tree-market [TBD proper date + screen + desc]
2016-2019: Together with team of developers designing and delivering multiple consecutive projects for the French customer focused on the soft targets protection, resulting in base-lining Civilian Pattern of Life modules for any users of VBS.
Prague GDS 2016 Indie presentation of Spring projects.
The behavior tree editor project developed by team of MFF UK Students as their Software project. Later I use the tool for teaching Human Like Artificial Agents course.
2015-2016: Together with automation team and product development team designing new summary dashboards and setting up new automation test runs. Overviews started to be used at teams stand-ups (now “daily”) and results were displayed on the office screens. Part of…
Web browser extension of the nota game.