2014-2018: As part of the preparation for the Steam releases of NOTA, Steam Spring 1944 and other projects, we learned that the small community of the mulitplayer game needs always someone to play with. We are not robots to be up 24/7, we admitted… Robots. Ok. Passing the Turing test of “playing RTS game with humans and chatting about random topics in between”? Actually expectations bar was lower than we expected. Video is showing the late 2017-2018 system based on AWS.
Petr Mácha | @PepeAmpere
Product maker, Games & Sims & AI dev, Leader of people
Petr Mácha | @PepeAmpere
Product maker, Games & Sims & AI dev, Leader of people