Key areas
of my current professional focus
- Product manager and developer
- Games, Simulation, AI developer
- Leader of People & Teacher
Key traits
- Searching for excellence
- Always learn, multi-skill
- Must be fun for all of us
Product making, managing
- Tactical and strategic management: able to set goals, measure progress, apply strategy
- 7 years – business analysis, market research, implementation of strategies in coop with CEO, CPO, CTO in business growing from millions to ~$100M/year in 2024
- BA/PM tools: EBM, systems modeling, LogFrame, SWOT, 5Whys, A/B testing
- Ex-journalist: always follow the money, have courage to ask hard questions and work with uncertainty, do not stop until you get the answer, skeptical to non-primary sources of the information, do not ignore people’s psychology
- Still developer: knowing all typical traps of the software development
To see explicit examples of the delivered products, check the Achievements page.
Leading people
- leading 80 and impacting 220 people organized in up to 25 cross-functional development teams
- establishing new departments, manager of managers
- history of 15+ years of leadership duties on various positions (scoutmaster and online community manager as a teenager, later professionally team lead, scrum master, producer of games, producer of events, project manager, teacher/mentor of teams on the university),
- talents search, hiring (worldwide)
- empathy
To learn more about how I lead people, check “Company strategy and culture shaping” on the Achievements page
AI and Simulation experience
- Artificial intelligence & sims developer, teacher, mentor, able to assess capabilities and utility of various AI systems,
- 7 years teaching on MFF UK, consultation for military universities bachelors students in France
- AI consultancy for defense 3rd parties, internal/external AI tools training,
- 12 years AI for games, AI/Automation for training, AI/Automation in tools, QA Automation
- projects: NLP applications, NN-based car-driving models, NN-based classification, ECS sims, scalability via containerization, AI modules market, build pipelines
I’m not scared of using word Automation in certain contexts instead of AI.
Games and simulations maker
- Commercial military simulation: Virtual Battle Space (VBS) (as developer, product owner of AI)
- RTS games: nota, Spring 1944
- Small games and prototypes: VBS Roo-mate, TheDarkShift, Car selling sim 24/7, Piskvor, notAspace, notAspy
- Games and sims systems: AI and AI SDK for VBS, AI for nota, server infrastructure for nota, notAlobby, notAmap, BETS for nota (all nota details), AI for Spring 1944, L-system based level generation for TheDarkShift,
- Media content production: notAtrailer, this is notAjoke!, notAtv, posters & roll-ups & stickers, process: social media and status reports mandatory part of iteration
Other skills and traits
- Media production/communication: practical and theoretical knowledge of a production of a purpose-oriented text, photo, poster, video, stream, comic, presentation, game and other kinds of media content. Written/online mass media communication practitioner – newspaper editor for 2 years. Game developer: 12 years. Able to represent a company in mass-media.
- Languages: Czech (Mother tongue), English (Proficient), German (Elementary)
- Programming, Scripting, Visualization: Lua, PHP, HTML+CSS, Perl, Ruby, able to programmatically analyze data, visualize data, proficient Miro user, self-made use-cases templates library, rapid systems simulations prototyping
- Game engines: VBS (10 years, ~100 projects), SprintRTS (15 years of modding, 4 games, 20 projects), Love2D (5 years, 10 projects), Unreal (2 years in blueprints & Lua integrations, 5 projects), Unity (2 projects)
- Formal education in social sciences (finished, BSc) and computational linguistics (unfinished, MSc). MBA studies in progress.
- Able to find a solution for a problem in a limited time and with limited resources. Creative
- Sense of humor
- Common sense