Who is Mácha?

Key areas

of my current professional focus

  • Product manager and developer
  • Games, Simulation, AI developer
  • Leader of People & Teacher

Key traits

  • Searching for excellence
  • Always learn, multi-skill
  • Must be fun for all of us

2024, One AI Con: With my colleagues from the AI group. Observed by Marble (the dog). Marked by the orange arrow.

Product making, managing

  • Tactical and strategic management: able to set goals, measure progress, apply strategy
  • 7 years – business analysis, market research, implementation of strategies in coop with CEO, CPO, CTO in business growing from millions to ~$100M/year in 2024
  • BA/PM tools: EBM, systems modeling, LogFrame, SWOT, 5Whys, A/B testing
  • Ex-journalist: always follow the money, have courage to ask hard questions and work with uncertainty, do not stop until you get the answer, skeptical to non-primary sources of the information, do not ignore people’s psychology
  • Still developer: knowing all typical traps of the software development

To see explicit examples of the delivered products, check the Achievements page.

Leading people

  • leading 80 and impacting 220 people organized in up to 25 cross-functional development teams
  • establishing new departments, manager of managers
  • history of 15+ years of leadership duties on various positions (scoutmaster and online community manager as a teenager, later professionally team lead, scrum master, producer of games, producer of events, project manager, teacher/mentor of teams on the university),
  • talents search, hiring (worldwide)
  • empathy

To learn more about how I lead people, check “Company strategy and culture shaping” on the Achievements page

AI and Simulation experience

  • Artificial intelligence & sims developer, teacher, mentor, able to assess capabilities and utility of various AI systems,
  • 7 years teaching on MFF UK, consultation for military universities bachelors students in France
  • AI consultancy for defense 3rd parties, internal/external AI tools training,
  • 12 years AI for games, AI/Automation for training, AI/Automation in tools, QA Automation
  • projects: NLP applications, NN-based car-driving models, NN-based classification, ECS sims, scalability via containerization, AI modules market, build pipelines

I’m not scared of using word Automation in certain contexts instead of AI.

Games and simulations maker

Other skills and traits

  • Media production/communication: practical and theoretical knowledge of a production of a purpose-oriented text, photo, poster, video, stream, comic, presentation, game and other kinds of media content. Written/online mass media communication practitioner – newspaper editor for 2 years. Game developer: 12 years. Able to represent a company in mass-media.
  • Languages: Czech (Mother tongue), English (Proficient), German (Elementary)
  • Programming, Scripting, Visualization: Lua, PHP, HTML+CSS, Perl, Ruby, able to programmatically analyze data, visualize data, proficient Miro user, self-made use-cases templates library, rapid systems simulations prototyping
  • Game engines: VBS (10 years, ~100 projects), SprintRTS (15 years of modding, 4 games, 20 projects), Love2D (5 years, 10 projects), Unreal (2 years in blueprints & Lua integrations, 5 projects), Unity (2 projects)
  • Formal education in social sciences (finished, BSc) and computational linguistics (unfinished, MSc). MBA studies in progress.
  • Able to find a solution for a problem in a limited time and with limited resources. Creative
  • Sense of humor
  • Common sense